Unarmored Movement (3) – I’ve rated this average because how good it is really depends on your DM: if you play on maps with plenty of space, then you can leverage this nicely if combat usually starts and stays in 30ft, then this is much more lackluster. It likely won’t be used much, but a solid ability. Step of the Wind (3) – Your Get Out of Dodge card as well as the finishing touch to your Flash costume. Patient Defense (4) – This isn’t commonly used, in my experience, but when things are looking rough or your Monk wants to tank, it’s a fantastic and cheap ability– disadvantage is a powerful defense. You need to be aware of managing your Ki if your party is unable to short rest the recommended amount (1-2 per long rest, depending on the number of encounters).įlurry of Blows (5) – A cheap way to get an additional attack, which will often have other abilities triggered by taking this bonus action. Ki (4) – It fuels most of what you do the pool feels a little small in the early levels but that resolves itself around 5th level. The unarmed strike damage is better than standard 1 point and will scale decently as you level.
![dnd 5e character builder ods dnd 5e character builder ods](https://fiverr-res.cloudinary.com/images/t_main1,q_auto,f_auto,q_auto,f_auto/gigs/112877362/original/f4078cc5f9374a2f7effa152eb2cc1c4ba273b85/we-will-create-a-5e-dnd-character-sheet-for-your-character.png)
This allows you to use Dex instead of Str for your unarmed attacks and Monk weapons Dex is arguably the most powerful stat in 5E, so this is a huge boon. Martial Arts (5) – Your bread and butter. Even with point buy, you can start with an AC of 16, and topping out at 20 is respectable, though not exactly impressive. The Wis you need is tied to some abilities and always a good score to bump regardless. Unarmored Defense (4) – This is pretty good overall, though you can’t use a shield and it’s MAD. Skills (3) – Nothing special here with only two choices, Stealth and Athletics are standouts. Str is actually a good weaker save to have, due to all of the prone/pull/push effects monsters can have. Saving Throws (4) – Dex is an extremely common saving throw and is usually painful to fail. Tools (3) – Getting a tool choice at all is nice for roleplaying grabbing Herbalism Kit can allow you to make Healing Potions cheaply. Weapons (3) – In practice, all the proficiencies a Monk needs, but if you use TCoE optional rules, you will probably want to pick up additional weapons from elsewhere, like your race. ProficienciesĪrmor (3) – You don’t get any proficiencies, but wearing armor locks you out of abilities anyway. Hit Dice (3) – A d8 is pretty middle of the road, but on a martial it feels a little low.
Dnd 5e character builder ods how to#
So, you’re interested in playing a Monk but you’re not really sure how to go about it, what tradition to choose, or perhaps you’re struggling to even pick out a race! Don’t worry, you’re in the right place in this guide, I’ll take you through the Monk class and all of the supporting options you can choose to make sure you have the character you want. The party watched wide-eyed as the following combination of punches and kicks pummeled different vital spots, until a dull thud rang throughout the cave as the Ogre’s large frame collapsed on the floor. The first blow took the Ogre in the armpit, a nerve cluster coming under assault with a surgeon’s precision resulted in the Ogre’s body seizing up, unresponsive to its wishes. The Elf pivoted on the ball of his foot, flowing like water around the muscular arm and striking four times in quick succession. As the Ogre’s club came down on the simply clothed Wood Elf, the party called out in desperation at first, then in wonder.